![is infamous first light worth it is infamous first light worth it](https://i.ytimg.com/vi/wfm5LDMWvo0/maxresdefault.jpg)
Much of it is narrated by Fetch while in captivity in Curdun Cay, the sprawling prison complex in which Conduits are interred by the DUP’s stone-hearted leader Brooke Augustine. This expansion takes us into Fetch’s backstory to see the path she took that led her to become a vicious killer of those she considered unjust.Ĭleverly, the plot is split across two timelines. Not long after arriving in Seattle in Infamous: Second Son, Delsin comes across Fetch, a girl with the power of Neon who waged a murderous revenge-driven war against the city’s drug dealers and gangs over the death of her brother Brent. Released Aug 2014 | Developed: Sucker Punch | Published: Sony Infamous 2 gave us the slightly zany and definitely neat Festival of Blood, a vampire-themed romp around New Marais, so it seemed worth it to give First Light a shot. So, why bother to play First Light? Well, if there’s one thing that the franchise gets right in my eyes, it’s the standalone expansions.
![is infamous first light worth it is infamous first light worth it](https://www.independent.ie/incoming/1d742/30582144.ece/AUTOCROP/w1240h700/first-light.png)
#IS INFAMOUS FIRST LIGHT WORTH IT SERIES#
After the short campaign, its challenge maps put a new spin on combat by taking away your ability to escape danger on a whim, making it much tougher.Ok, so I’m not that wild about the Infamous series – it’s been a ride of mostly fine, not exceptional, action games. Infamous: First Light is a decent story around a better character than Second Son, but its battles don’t have the same scale or superpower variety that Second Son’s do. If you own Second Son (and you should, before you play First Light) you can play the challenges as Delsin, too. Fighting as Fetch in the open world map is low-risk, because you can always just bail and heal if you get into trouble, but here you’re locked in with the enemies in a fight to the death. Not that I have anything against the three challenge maps, because they’re a great way to hone your powers and compete on leaderboards for high scores and unlock Trophies. Those are plainly padding, because they’re just the new challenge maps presented in a story context. Every few missions we’re brought back to the present, where Augustine puts Fetch through training missions.
![is infamous first light worth it is infamous first light worth it](https://images.pushsquare.com/screenshots/61363/large.jpg)
I do like how the story is framed as Augustine prodding Fetch to recall her emotional effort to save her brother in flashback sequences. Too many of these missions are repetitive sniper-mode shooting galleries, too. That, and none of the fights against gangsters in First Light stack up against the more spectacular battles to take out DUP Mobile Command Units in Second Son. They’re neat, but not a big deal – I had to go back and check to see if some of these were in Second Son because they didn’t really stand out. There are some combat upgrades too, like neon homing missiles and melee finishers.
![is infamous first light worth it is infamous first light worth it](https://images5.alphacoders.com/801/801586.jpg)
Fetch has a few new tricks, like running through swirly pink clouds placed on the streets and rooftops of Seattle for speed boosts – that makes running from point A to point B a little more entertaining, because we have small objectives to go for, and hitting one gives a sense of speed that makes Fetch's normal pace seem like a jog. Maybe that would’ve been less of an issue if Sucker Punch had come up with some really new and interesting stuff to do with the neon powers, but there’s not enough of that here.